Thursday, 25 October 2012

So Far So Good...

This post is commenting on what I have done so far with the model I am creating in my group, which is the battleships.

I am going to comment on what tools I have used, how I have created some of the objects and what is left to do at this point.

Firstly I am going to talk about how it started. I first needed a base for the ship, so I created a long box and then needed to create several polygons which will be discussed later, However I needed some vertices too, this was so I could edit each end of the box to give the ship its points, so its easier to move through the water.

In order to do this I used the 'ring' and 'connect' tools, this made it very easy to create extra polygons and vertices I needed. Once I had done this I moved the vertices for the ships points.


This image shows that I have created the points on the ship, there is one either end of the ship.

After that I needed to create gunss, but first I needed to create bases for the guns (which is were the extra polygons come from). So I selected two polygons and extruded them using the settings option. Then I did this again but the same side. Once I had done this I wanted these bases to have a curve to them, so that they were not so box shaped so I had to move the vertices again.

Then after I had to create the guns for the ship, which was a basic tube shape and copied a few times, so that it saved some time and made sure they were all the same size.


This image shows the guns that I have created for the ship, which I think are very effective.

Lastly I am going to talk about what I have left to do for this model, which are:

  • Add materials to make the model look realistic.
  • Add a navigation tower/ engine and railings round the edge.
So there is not much left to do and once I have finished these I can start animating. 

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