This post is not going to go into as much detail as the last because it is following on from the same steps as in the smoke post, just changing the settings and adding a different material to resemble fire.
These images are the starting points for creating fire just the same when you were creating smoke.
However there are a few settings that should be added for this element. Such as the particles seen in viewport, need to be at 100% so that you can see all the particles. Also the use of particles at 200 so that there is more depth to the fire.
This image shows the next step until you start adding the materials to the particle, as you can see its facing, and the small squares at the top of the particle are 'fading' out which you can also add to the particle.
Once you have chosen your settings you need to add the noise map and choose what you think to be fire colours, and again change the options to how you see fir, because every fire is not going to be the same.
This image shows my attempt at creating fire, like the smoke I don't think this is a bad attempt but do think it needs to be improved.
This element is going to come in very handy as there were a lot of damage done in Pearl Harbour, and there was a lot of smoke and fire. The trick will be to create realistic fire and smoke in order to create a decent animation.
No comments:
Post a Comment