Thursday, 25 October 2012

Low Poly Modelling

This week we learnt about low poly modelling, which seemed simple enough and looked very realistic once finished.

Firstly it involved creating a plane within 3ds Max and using the material editor to attach an image onto the plane. From there we needed to convert the plane to an editable poly and use the 'quick-slice' tool so that the image was in manageable sections and we had to do this for the window edges horizontally and vertically.


This image shows the use of the quickslice tool, this will help with extruding the windows out later.

Once you had all the sections you needed, such as making sure the windows were separate and the balcony parts were separate, you could then extrude them out to make them 3D and more realistic. Now it is starting to look more like a building.

This image shows how I have started to extrude the windows in to make the building more 3D lifelike.

Once you were happy with extruding the windows etc, it was very simple to create another side by using shift and drag, which copied the same plane, so you didn't need to worry about creating a new one from scratch. However there is also another way to create more building faces, which is too move the object over and then affect its pivot point, so that its away from the object but in the middle.

Once you had done this you then need to go to array, and choose total 360 degrees, then a count of 4, and 3D's Max will create 3 more building faces and put them in the right place for you, so you don't need to keep using shift and drag then putting the buildings faces in the right place manually. The only things that was missing was the roof!

This image shows the use of the array tool in creating more sides for the building rather than having to repeat the previous steps four times over.

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