Friday, 7 December 2012

There Can Always Be Improvements

This post is going to be commenting on any improvements that I feel should have been added if I had another chance to complete this module or what I would have done differently if possible.

Firstly I think that I had made a decent attempt at trying to create models and try and replicate Pearl Harbour in my own way as well as working with my group and what their ideas were.

Within the group I was tasked with creating the ships that we needed for our scenes and I was also tasked with creating the scenes that involved my ships, as we all thought this made sense as we would not need to keep swapping files over if we were animating other peoples models.

Anyway back to the ships I am really pleased with how the ships have turned out, and to be honest I don't think there would be much that I would change if I was starting again, I could maybe use a 2D plane and extrude a shape ship from the plane, which would properly give more detail, however I prefer making models from scratch as you can then say they are your own design.

Next is the smoke particle system, this was the biggest task of the whole module, because I wanted to achieve a smoke that was realistic, and the audience could turn round and say that really looks like smoke. I think I have achieved this however I do think that it does need more detail, however if I was to add more detail it would mean that there would be more render time added and could have taken a lot longer to render my scenes if I had made the smoke more detailed. However that is not an excuse for me to not add more detail I would have liked to add more detail, just unfortunately due to time constraints and helping other members with their models and animation I could not add the detail that I wanted.

Next to comment on is the water that I created for my models and the animation scenes. This another new method to me as I had never tried to make water in my previous 3D modelling module but I am glad I had a chance to create it this time, because I think I had done a good job. It wasn't straight forward but once I had set-up what I needed to with regards to the water all that was left was to change the properties of the water to make it more realistic. To be honest I don't think I would change anything with the water, the only thing I might change is the ripples in the water, as I tried adding a bump map to the texture I was using but even though I was only changing the property by one, it made a huge difference either side. So I tried working around this bump map and eventually found a way of creating ripples but not to the extreme that the map was creating them.

Another part of the animation that I would like to have changed was the explosion that I created to happen under the ship, which would make the ship sink. I would have liked to create an explosion that made the water erupt and maybe part of the ship falling of and exploding too, however I attempt these and did not work, as when I tried to make part of the ship explode it made the whole ship explode and glad that I saved another version for me to work on because I had blew the module up and it was no good, but was very fun to do. But if I had another chance this would be the first thing I would have to change in the animation as I think this somewhat lets it down.

Finally I think the other models (American/Japanese flag, wind element, daylight system etc) I have created and the animation I have put together do not need any improvements, as I think I have made some great models and a great animation to share with the audience and hopefully the group will be pleased with also.

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