Firstly this is something completely new to me and had to do research in order to find out how to create the water and this is part of my new learning technique and now that I have finished my water I can say I am very pleased with how it has turned out.
Right onto the water, now one way you can make water is using a reactor but I found that using this method gave me limited control of what I could change within the water, so I decided to use a plane instead and apply noise to the plane, this would give it its ripple affect and movement in order to do this I changed the scale and the z value to what I wanted to make the water realistic. Once this is done you need to animate the noise so you can see what you are changing which is done by checking a small box underneath the strength of the noise.
From here you can make your own changes to your water, but I decided to add a material next which would give the water more detail and its colour for the animation. Now this is totally down to each individual person and what they want their water to look like, but I went for changes such as, I choose a material and attached the 'Raytrace' map to it, then attached another map called bump, this would give the water more ripple. From there I choose a colour for my water and after fiddling round with the material more I think I have achieved realistic water that I can use in the group project.
This is the water that I have created for the ship I have modelled, I have also inserted some lights to give a sort of sunset feel to the image.
No comments:
Post a Comment