It has been a brilliant journey I think, sometimes frustrating, however overall rewarding as I never thought I would have been able to create a model that I am really proud of and happy to show to my other fellow students when it comes to presentation day.
Firstly I needed to look at other ships back in 1964 and what they looked like back in that day. I had to look at the images in detail such as, what shape was the body, where were the weapons placed, was there a navigation room, was their any railings on the ship etc.
So I started with a simple box and started by moving the vertices in order to create the curve on the box for the ships body. Next was to create more polygons on the box by using the 'ring' and 'connect' tool as I needed more polygons so that I wouldn't have to keep creating separate objects and keep totalling up the render times.
There on I used the 'extrude' and 'bevel' tools to create more objects, such as the weapons, engine, navigation room, tower etc. However creating them from the one box object, which I found a lot easier as I didn't have to line up separate objects each time which would have cost me more time. So I created the objects that I needed, then for example the weapons I wanted to have a slight curve to the box so I had to change the vertices on these objects to and other objects that I felt needed changing.
Once I had created all my objects the next part of the model was to use the UVW Unwrap modifier so that I could add textures how I wanted. This is because if I wanted to add a material to the ship, the texture would have applied to near enough the whole of the ship as it is made from mostly one object. The Unwrap I found quite difficult as I had never use this method before, but once I got my head around the idea I was able to unwrap the model and add the textures where I wanted them.
This is a screenshot of the model before the I had finished the Unwrap of the model, as you can see it was quite confusing.
This screenshot shows the UVW Unwrap, this is a finished unwrap with all the sides of the model put in the right place.
This screenshot shows the materials that I have used for my model.
After I had added my textures I thought there was still something missing, so I decided to create some water, which is explained in another post and I am really proud of how the water has turned out, it was a basic plane with the modifier noise added to it to give the water its ripple effect. I did add other effects such as reflection in the water and added a bump map to the texture of the water, and couldn't have made a better water I don't think. This was also all new to me and had never created water before. I did try using the reactor but found that I didn't have as much control as I wanted so I decided to take a different approach. I also try to add a sort of sunset theme to the water and added some omni lights which I think have created a nice scene for my model.
This screenshot shows my final render of the water that I have created, if you look closely I have added a slight reflection and a faint shadow to the water using the lights I have used.
Lastly I will comment on the flag I created this is also in another post but will briefly mention here. Once I had completed my water I still felt that something was missing and realised that I did not have a flag on my ship, so I went about creating one. I had never done this before and again was something new to learn so I needed some help in going about creating a flag (YouTube Tutorial). Upon creating the flag for the ship I am really proud of how it has turned out and has completed my model and am really pleased with how the whole entire model has turned out.
This is the final screenshot of the completed model, you should be able to see more closely the reflection, the shadow across the water and the flag blowing in the wind.
This is a very short video of what the final model looks like with everything applied, the video is short because it took a while to even render 1 second.
Finally to conclude this model, I am really proud of what I have achieved with this model and what I have got out of the module so far, I hope this model amazes other people as much as it has amazed me how realistic it has become and what I have achieved.